![]() ![]() If I mention it in a review, that’s not good. The same could be said with the frame rates. Considering that the story is enjoyable, this spoiled some moments. She was then in hysterics when a speaker finished a sentence their mouth would go from closed to open like a ventriloquists doll, or as seen in Team America. Because of the length of time I was playing, my wife followed along. The downside was the lip-synching: it didn’t match and had comical effects. I can’t recall if there was an English option, but I’ve been playing in Japanese, and the voice actors were very good, and the soundtrack exceptional. The gameplay is enjoyable, the story is entertaining, and it’s a pretty big world if you get as sidetracked as me. Ignoring the weapons, equipping new armour won’t change the character’s appearance. The crafting element and trees to unlock were easy to understand, but they only change stats. Tough love? Source: Screen captureĪs can be expected, you can swap out your gear – armour and weaponry, and equip and fuse crystals for added buffs and spells. Said battles have a slight arcade feel, but with the added depth of working out elemental weaknesses using the built-in scan feature. It was a bit tricky to get used to this at times – not that it was complicated, but the button selection didn’t feel natural. On the PS5, L2 will display a magic menu, R2 for attack, movement and fleeing (the latter is actually very reliable!). ![]() However, chuck him in battle, and you’ll see a different side.Įdge of Eternity is a turn-based game set out on grids. I particularly liked the character design for Daryon as he had this Elijah Wood Frodo appeal of innocence, making him somewhat vulnerable. That said, their likeability often shifts, and their shared plight to save their mum was the driving force. Initially, Daryon was likeable – at least in voice acting scenes, but interacting with NPCs made me change my mind as he frequently made snidey remarks or was condescending to other characters. Without diving deep into the story, we primarily focus on the relationship between the siblings and how they fit in the world, adding party members through their journey. Slowly but surely, there are some beautiful locations to check out The open-world element felt more like Xuan-Yuan Sword 7 than Final Fantasy 7, but slowly but surely, there are some beautiful locations to check out. That’s not a slur to say it’s unfinished, but there isn’t as much to explore other than scattered enemies and a ridiculous amount of chests to open. ![]() Source: Screen captureĮdge of Eternity doesn’t feel as ‘ complete’ compared to other JRPGs, which I’m no expert on. Not to overpower them, but enough clout to glide through the main arc without too much resistance. This was perhaps the downfall in getting the game finished in time, as it’s fun to explore and grind a few areas. Starting on DecemSpecial Lucky Strike% is of a Neutral Lean modified by proc rate as with Special BR%. Starting on Novemis an additive +9% for no proc and +2% for 100% procs with no specials, additive and multiplicative boosts interact with each other multiplicatively, this is discontinued as of Game Engine 44.ĭiscontinued after Decemis Special Lucky Strike% being equal to Neutral Armor Lean Stat%. Starting on Maweapons have 55.94% more Special BR% in comparison of Bun-Warrior's Sword against The Decapitator.ĭiscontinued after Novemis a multiplicative *1.09 for no proc and *1.02 for 100% procs with no specials, once it was recognized that multiplicative increases damage further than intended when there are at least two boosts. Discontinued after Mawere weapons of lesser Special Base and Random with no Special Lucky Strike percentages, as of MaMelee and Ranged weapons received a 4/3 Base and Random in comparison with Magic. ![]()
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