![]() ![]() The sandbox feature is not initially available when you have the game, but you can unlock it by locate the cvars.txt file on your C:\Users\*Your user profile*\Saved Games\Reassembly\data\ directory, once you locate the file open it then locate and edit the "#KHasSandboxButton" section, keep in mind that you have to remove the '#' and then change the number value from 0 to 1. This is where they have more than fully potential creativity in designing ships, the sandbox could be used for creating battles. Sandbox feature is where some alpha tester has come to building ships with impossible characteristic likes multiple cores, ships builds with component from multiple factions, and restricted access components. ![]() Kill a 1000+ p ship of that faction with your starter faction. If the mod author makes an update, it will overwrite your changes here.Modding Tutorials and Documentation Basic game tutorials – If you want to edit something, make sure you make a copy. You can checkout how it was made and learn more about making your own. If you have subscribed to a mod from the Workshop, you can find the files locally at: Program Files (x86)\Steam\steamapps\workshop\content\329130 Once the mod is uploaded, add a description, or upload more images for it on the Workshop page. You should also have a 400 x 400 preview.png file in the mod folder, otherwise when the mod is published on Steam there will be no preview image. If you have a mod that you want to share, you can Publish it to the Steam Workshop, by clicking the Publish button in the Reassembly mod window. Mods on top of the in-game menu take presidence.įor each thing I want to edit or test in the game, I have a separate mod for. It’s easy to turn them on or off as needed. So you can make all sorts of changes to the game without messing-up the original game files. Any files placed within a mod folder will replace the default files when Reassembly loads. Inside the mods folder you would make a folder for each mod you want to create, ie “ My awesome Mod“. You can also create and load your own modded files locally.Ĭ:/ Users / your name / Saved Games / ReassemblyĬreate a new folder here, and label it mods. Zombies in Space is Here Make a Local Mod: If you want to download and checkout my mod files, you can download a whole bunch here. This includes all my published mods as of 7-17-2015. So far the main things I have messed with are editing all the ships, you can find info on that here.Īnd cvar.txt edits, you can find info on that here. You can Subscribe to my mods in the Steam Workshop. There are also some good guides on the Steam Guides section. If you screw something up, you should see an error in the mod menu.įor notes on how to make a mod, check out Arthur’s notes Here. The game also has error-checking on mods. Also, if something breaks, it’s much easier to trouble-shoot if you can just turn a mod off, rather than having to figure-out which files you edited. If Arthur updates something with the game, the original files may get updated – overwriting any changes you tried to make. This section will include some of the mods I’ve messed with as well as tips and tutorials for editing your own files.īest practice is to Never Edit the Original Game Files – Use a Local Mod Whenever Possible. You can edit ships, fleets, game saves, maps, factions, global game settings, blocks, weapons, and probably more stuff that I haven’t even figured out yet. (on Mac, use TextEdit, or you can download TextWrangler.) ![]() Reassembly is not only amazingly modular right out of the box, but also easy to edit with a simple Text editor like Notepad++. ![]()
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